
Place is defined as physical setting and context, in relational terms, as something active and co-constructed, and as an outcome of processes. We approach place in this multifaceted way as the setting(s) where the story happens—or, where story takes and makes place.
In a classroom space, place is both where you are (where the class is taking place) and a technological space (i.e. you can move from place to place by utilizing different technologies).
From the MUSE Storytelling Pillars, place is explained through four layers:
- Environment: the geographical locations where the “heart of your story” takes place. Instructors and students together form/develop/build the heart of the story, and so, even in different sections of the same course, the heart of the story might show up differently.
- Objects: the symbols in your story that represent different aspects of the story and must relate to the People, Plot, and Purpose.
- Situations: locations for various contexts and scenarios within the story that allow for showing rather than telling.
- Time: the season or time in which your audience can most fully experience the Heart of the journey; story takes place over time and takes time to develop.